Blog

Release notes and writing from the Glove project — what shipped, why it exists, and what it is actually for. For the change-by-change record, see the changelog.

10 min read

Classifier models in Glove: decide what matters without reading it

glove-classifier brings System One models like TypeSafe's Jev to agents, REPLs, working environments, browsers and Foundry. Measured on a labelled inbox: 85% less agent context, higher accuracy, and customer data kept out of the agent.

glove-classifiercontextprivacyegressfoundrybenchmark
7 min read

Agents with browsers, sandboxes, and one managed daemon

How glove-execution extends the Glove family through capability mounts, and how Foundry hosts jobs and resource adapters on one Station.

glove-executionfoundrybrowserssandboxesarchitecture
5 min read

Conversations that keep their purpose

Goals, forms, and shared facts help conversational agents keep their objectives while people interrupt, answer early, and change their minds.

memorygoalsformsrealtime
4 min read

Fresh context belongs inside the agent loop

How reusable context providers inject current application state before each model iteration, and why moving memory out of system prompts matters for caching.

corecontextarchitecture
5 min read

Building video workflows with Glove

Use glove-video for reusable creative direction, resumable shot flows, actual-video review, and gated delivery.

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14 min read

The workflow is no longer the product

Introducing Glove Foundry: a file-routed, Effect-native application framework where agent systems are assembled from definitions and live instance data—and the work can be imagined at runtime.

foundryreleaseagentsarchitecture
12 min read

Every failure in this one was silent

Building video rendering for agents — plus a fourth way to expose a capability, a verb for handing work over, and directories an agent may read but never edit. Six bugs that reported success, and what each one changed about the design.

working-environmentmotionvideoengineering
26 min read

Glove from A to Z: Building agents from scratch

Start with a loop that calls a function, then add one piece at a time — only when something breaks. Every primitive in the framework, in the order it earns its place.

guidecode-executionmemoryrealtimeimages
11 min read

Shipping Forms

A collection primitive for conversations — the decisions behind it, and the five defects a fifty-cent agentic eval found that reading the code had not.

memoryformsevalsdesign
11 min read

Building the voice stack: what only live calls told us

Five examples, three avatar providers, and a run of bugs that every test suite passed through. Notes on the decisions that held and the ones the wire corrected.

voiceavatarslivekitfield-notes
7 min read

A product is a character too

What it takes to shoot the same model, carrying the same bag, in five places — and why agentic image generation is a workflow problem rather than a tool problem.

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9 min read

Eight new packages

Realtime voice and avatars, agentic image generation, a working environment that can look at what it made, and memory that knows what to withhold.

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